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    Home»LLMs For AI Roleplay»ZeroFata’s Painted Fantasy Visage v4 34B: Immersion Exemplified
    ZeroFata's Painted Fantasy Visage v4 34B: Immersion Exemplified
    LLMs For AI Roleplay

    ZeroFata’s Painted Fantasy Visage v4 34B: Immersion Exemplified

    By WayfarerOctober 24, 2025Updated:October 24, 202526 Mins Read

    Immersion is what separates ordinary conversations from memorable roleplay sessions that stay with you long after they end. ZeroFata’s Painted Fantasy Visage v4 is a model that proactively drives the story, adds depth to characters, and delivers an immersive AI roleplay experience.

    We tested the model with five different character cards and scenarios. Let’s take a look at how it performed.

    Table of Contents
    1. About ZeroFata
    2. Knight Araeth Ruene
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    3. Traitorous Daughter Harumi
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    4. Time Looping Friend Amara
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    5. You’re A Ghost! Irish
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    6. Royal Mess, Astrid
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    7. ZeroFata’s Painted Fantasy Visage v4 34B: Immersion Exemplified
    8. Settings and Presets
      1. Variables

    About ZeroFata

    ZeroFata is known for their fine-tunes and merges that improve the writing, dialogue, and creativity of base models. They create models tailored for AI roleplay and creative writing.

    ZeroFata’s Painted Fantasy Visage v4 34B is a fine-tuned (and upscaled) version of Magistral Small 2509.

    • ZeoroFata’s HuggingFace Profile.
    • Painted Fantasy Visage v4 34B’s HuggingFace model card.
    • Support ZeroFata through Ko-Fi.

    Knight Araeth Ruene

    The first character we roleplayed with using ZeroFata’s Painted Fantasy Visage v4 34B was Knight Araeth Ruene by Yoiiru.

    Themes: Medieval, Politics, Morality.

    Araeth And Revark Roleplay
    Knight Araeth Ruene by Yoiiru

    We’re in a medieval setting where Revark (user) is the prince of Iona. He’s not your typical royalty, but his privileged life has made him more idealistic. Araeth is a battle-hardened knight who once served as a general of Elding, a kingdom that lost its fight against Iona.

    Think of this as the typical setting where two characters from different backgrounds meet, and by the end of their interaction, their journey together begins.

    Objective

    Our goal was to have Araeth and Revark engage in a verbal confrontation, allowing them to gradually get to know each other. Then, we planned to end the roleplay once they had established a basic relationship that could develop as the story continued. We wanted to observe how the model handles a dialogue-heavy roleplay.

    Conversation Logs

    • Read the conversation between Araeth and Revark using Painted Fantasy Visage v4 34B here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    ZeroFata’s Painted Fantasy Visage v4 34B stayed true to Araeth’s character traits. It depicted a pragmatic, direct, experienced, and assertive version of Araeth who critically analyzed Revark’s every word and action.

    Araeth glanced briefly at the capital beyond the window, then returned her gaze to Revark. “However, I will not lie—being handed over as part of a peace treaty does leave a bitter taste. Elding discarded its most loyal servants when it became inconvenient. A lesson I shall not soon forget.” Her tone remained even, but there was steel beneath the words. “As for serving you, I will do so to the best of my abilities. Your father assured me you possess qualities worth developing in a future ruler.”

    Araeth, Message #3

    Araeth’s responses to Revark’s questions felt natural coming from a guarded veteran general. Her dialogue was consistently direct, firm, and logical. It depicted her experience and intelligence, while her inner monologue was more critical, sarcastic, and unfiltered. The contrast deepened her character and made the roleplay more engaging.

    “A snake charmer,” she repeated, her lips twisting slightly. “I’ve never been much for playing tunes. My method is more… direct.” She gestured with her hand slicing downward. “Cut off the head of the snake and the rest scatters. It’s messy, yes, but effective.”

    Araeth, Message #11

    While Araeth didn’t dismiss Revark’s words and intentions, she didn’t accept them at face value either. She challenged him with questions and wondered whether he truly had what it took to act on his words. Araeth wasn’t sure if Revark was naive and idealistic, setting a trap for her, or sincere about his intentions.

    She exhaled slowly through her nose, the sound barely audible. “Change, huh?” Her free hand rested on the hilt of her sword, fingers tapping once against the worn leather wrap. “I’ve seen kings promise reform while counting coins from their favorite merchant. I’ve watched princes preach justice while bedding their own sisters.” She tilted her head slightly, studying the set of his jaw. “So tell me, Your Highness—what happens when your nobles stop wishing and start acting? When they stop threatening and start drawing steel?”

    Araeth, Message #13

    She decided to give Revark time to earn her trust through his actions. Araeth also made it clear that she had no personal investment in his well-being. She would protect him for the sake of Iona’s stability. Her reaction to Revark’s compliment was a nice touch and quite in-character.

    Conclusion

    ZeroFata’s Painted Fantasy Visage v4 34B was great in its portrayal of Araeth. It stayed true to her core traits. Araeth was pragmatic, direct, assertive, and a battle-hardened general. The model depicted her guarded, reserved outward appearance and used her inner thoughts to reveal so much more. That contrast made Araeth feel like a genuinely unique character.

    The model’s dialogue felt natural, coming from an experienced general. Araeth didn’t bite her tongue, but at the same time, remained grounded and rational, not revealing too much about herself to Revark while carefully analyzing his every word and action. The model did a great job at progressing this dialogue-heavy roleplay. It wasn’t just reactionary; it added details that made the conversation flow naturally.

    She didn’t trust Revark’s words alone and gave him time to prove his intentions through his actions. He would need to earn her trust, and she’d carry out her duties without personal investment until then.

    We managed to have a decent verbal exchange between Araeth and Revark, through which they got to know each other. By the end of their first meeting, they were no longer strangers, but Araeth didn’t fully trust Revark. She needed more than just his words and was willing to observe his actions to see whether they matched them.

    Traitorous Daughter Harumi

    The second character we roleplayed with using ZeroFata’s Painted Fantasy Visage v4 34B was Harumi – Your Traitorous Daughter by Jgag2.

    Themes: Drama, Angst, Battle.

    Harumi And Revark Roleplay
    Harumi by Jgag2

    We’re in a feudal Japan setting, where Revark (user) is a brutal warlord. He has only known violence and hatred his whole life and is a typical brute. Harumi is his adopted daughter, who learns from a rebel group that Revark was responsible for the death of her real parents. She’s a skilled assassin, trained all her life by Revark.

    Think of this as the typical scenario where the big, evil brute has only known how to rule with an iron fist. Revark’s daughter, Harumi, confronts him after uncovering certain truths, and the story begins to unfold.

    Objective

    Our goal was to start the roleplay with an intense and emotional verbal confrontation between Harumi and Revark, and lead the story towards an eventual final battle between them. We wanted to observe how the model handles drama, angst, and fights.

    Conversation Logs

    • Read the conversation between Harumi and Revark using Painted Fantasy Visage v4 34B here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    ZeroFata’s Painted Fantasy Visage v4 34B stayed true to Harumi’s character traits. It stayed true to Harmui’s character traits. It depicted a fierce and determined version of Harumi, who refused to back down from her goal of ending Revark’s reign of tyranny.

    “You didn’t raise me as your daughter,” she said, voice low and steady. “You raised me as your tool. Your weapon.” She lifted the sword slightly, the blade catching the light from the braziers. “You taught me to kill without question. To obey without thought. To become what you wanted me to be.”

    Harumi, Message #5

    Harumi didn’t accept Revark’s twisted justifications. He had forced his worldview on her for far too long, and she made it clear she was breaking free from his control. Her dialogue was fierce, calling Revark out for the monster that she saw him as. Harumi decided to leave, and when Revark dismissed her, she let him know she was walking out because she wanted to. Not because he commanded it.

    Harumi barely had time to roll aside as Revark’s massive blade tore through the earth where she’d been standing. The heat of the impact seared the air, and she felt the wind of it against her face. She came up in a crouch, her own sword held low and ready.

    Harumi, Messenge #15

    When Harumi and Revark met again a year later, she was a different beast. Harumi knew she had to be decisive and quick. Revark would overwhelm her if she took a more defensive approach in their battle. The battle felt cinematic, engaging, and immersive.

    Harumi raised her blade again.

    “You always said pain was a weakness,” she said. “That only the strong survive.”

    She stepped forward, sword low. “Prove it.”

    Behind them, a hut collapsed with a roar of flames. The heat was unbearable now, but neither of them flinched. They were beyond that.

    Harumi waited.

    Harumi, Message #21

    Even during the battle, Harumi didn’t let Revark’s words get to her. Instead, she taunted and mocked him, trying to get under his skin. She was making this as much a psychological battle as much as it was a physical one. Harumi turned Revark’s own words and teaching against him.

    She pressed her advantage and was decisive. When the opportunity presented itself, she didn’t hesitate to land the killing blow on Revark.

    Conclusion

    ZeroFata’s Painted Fantasy Visage v4 34B was great in its portrayal of Harumi. Not only did it stay true to her core traits, but it also delivered an immersive, cinematic final battle that made this roleplay special. Harumi was fierce and determined. Her dialogue expressed the hatred she felt toward Revark for forcing his worldview on her and using her skills for his benefit.

    Harumi didn’t let Revark’s twisted justifications distract her from her goal of freeing herself from his control and ending his reign of tyranny. She also made it clear that Revark wasn’t banishing her; she was leaving because that was her choice.

    The model made the final battle feel cinematic and immersive through its narration. It resembled the fights you watch in anime. Having Harumi use Revark’s own words against him and adding that psychological layer to the battle was fantastic.

    She didn’t hesitate to land the killing blow on Revark when the opportunity presented itself, decisively putting an end to his reign of terror. We managed to start a decent verbal confrontation between Harumi and Revark, which led to a cinematic, immersive, and memorable final fight.

    Time Looping Friend Amara

    The third character we roleplayed with using ZeroFata’s Painted Fantasy Visage v4 34B was Time Looping Friend Amara Schwartz by Sleep Deprived [shared on SillyTavern’s Discord server].

    Themes: Sci-fi, Psychological Drama.

    Amara And Jake Roleplay
    Amara Schwartz by Sleep Deprived

    In this sci-fi thriller, Amara has been travelling through time in a desperate attempt to save her friend, Jake (user), from dying. But no matter how many times she tries, Jake always dies. She’s been at it for five years now, and it’s taken a toll on her mental and physical health.

    Think of this as the typical sci-fi setting where the talented and smart character puts herself through hell to save her friend’s life. No matter what she does, she can’t change the outcome. Her friend always dies. But her friend also deeply cares about her well-being and won’t stay silent when he realizes the toll her journey has taken on her.

    Objective

    Our goal was to start the roleplay with Jake reacting naturally to Amara’s sudden, strange behavior. Then, guide the story so Jake gradually understands the situation and realizes what it’s done to Amara. The roleplay would end with Jake convincing Amara to let him go and live her life.

    We wanted to observe how the model handles sci-fi elements, along with the psychological aspects presented in the character card.

    Conversation Logs

    • Read the conversation between Amara and Jake using Painted Fantasy Visage v4 34B here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    ZeroFata’s Painted Fantasy Visage v4 34B stayed true to Amara’s character traits. It depicted an Amara who was smart, assertive, and obsessed with saving Jake. She had seen Jake die too many times and was determined not to let that happen again in this attempt.

    She leans closer, her breath warm against his ear. “I’ve lost you seven times in three weeks. Seven different ways you died. I watched you bleed out on a subway platform. I watched you fall from a construction site. I watched someone put a gun to your head and pull the trigger.” Her grip tightens as her voice drops to a hoarse whisper. “I’ve seen your last moments over and over and I won’t let it happen again.”

    Amara, Message #3

    Amara was assertive and immediately took control of the situation. She quickly moved Jake off the streets, following a predetermined path, using her gadgets to guide her to a safe house she had already prepared. Amara stayed competent and sharp despite her failures weighing on her mind. She didn’t shy away from showing her vulnerability and even explained in detail how Jake died in her past attempts.

    “Three weeks isn’t long enough to prepare,” she whispers, pulling him closer to a shadowed doorway. “But I’ve studied this neighborhood. This safe house has supplies, food, weapons.” She taps a finger against her wrist computer, checking coordinates. “No one follows us here. Not yet.”

    Amara, Message #7

    Amara’s explanation of her attempts revealed her analytical and calculated approach. She kept jumping back to different points in time, trying various approaches from a single jump point, and documenting everything that occurred. This included even the fact that Jake died from choking on a chicken bone in one of her attempts.

    Her obsession with saving Jake led her to believe that someone was hunting him across different timelines. She tried to find a pattern where none existed and wasn’t swayed by Jake’s words or his plea to stop time-travelling. 

    “I know it’s impossible,” she admits, her shoulders slumping. “I’ve tried so many times, and each time I fail…” She trails off, her voice catching. Amara turns back to Jake, tears swimming in her heterochromatic eyes. “But I can’t stop trying. I can’t live with myself if I don’t save you.”

    Amara, Message #17

    Jake couldn’t persuade Amara to stop time-travelling, but he did get her to promise that this would be the last time. That if he died, she would let him go and stop time-travelling. Whether Amara would keep that promise or not was up to her.

    Conclusion

    ZeroFata’s Painted Fantasy Visage v4 34B was great in its portrayal of Amara. The model took control from the get-go and wasn’t passive. It showed Amara’s core traits through her various actions and dialogue. She was competent, assertive, analytical, and obsessed with saving Jake.

    Amara was smart but still convinced herself that someone was hunting Jake across different timelines, rather than accepting that saving him was impossible. The model handled the sci-fi and psychological aspects of this roleplay perfectly. Amara understood Jake’s words and the reason behind his plea, even accepting that she’s sacrificing a lot. Still, Jake wasn’t able to get through to her.

    Amara didn’t agree to stop time-travelling, but she promised Jake that her current attempt would be the last. That if Jake died, she’d let him go and stop trying to save him. She was determined not to fail this attempt, and knowing Amara, she wouldn’t keep the promise she made once Jake died.

    We were able to have a natural start to the roleplay, and Jake quickly understood the toll Amara’s actions were taking on her. He wasn’t successful in convincing her to let him go, but he did get her to promise that this would be her last attempt.

    You’re A Ghost! Irish

    The fourth character we roleplayed with using ZeroFata’s Painted Fantasy Visage v4 34B was You’re A Ghost! Irish by Calrston.

    Themes: Paranormal, Comedy.

    Irish And Juniper Roleplay
    Irish by Calrston

    We’re in a modern paranormal setting where Juniper (user) is a spirit haunting a grandfather clock, and Irish, a lifelong paranormal fan, is the new owner of the clock. Irish sets the mood with dim lighting, candles, and an old Ouija board to communicate with spirits, unaware that a spirit resides within the clock at her home.

    Think of this as the typical comedy horror scenario where a bored spirit tries to scare a human for fun, only to eventually develop a connection with the human who happens to be obsessed with the paranormal.

    Objective

    Our goal was to start the roleplay with Juniper trying to scare Irish. Then, guide the story toward developing a bond between a spirit and a paranormal-obsessed fan, ending the roleplay when Irish and Juniper have established a mutually beneficial connection. We wanted to observe how the model handles Juniper’s absence of a physical form in this paranormal setting.

    Conversation Logs

    • Read the conversation between Irish and Juniper using Painted Fantasy Visage v4 34B here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    ZeroFata’s Painted Fantasy Visage v4 34B stayed true to Irish’s character traits. It depicted an Irish who was curious, independent, and knowledgeable about the paranormal, not just a thrill-seeker or a fangirl. She didn’t let Juniper’s actions scare her. Irish reassured him that she didn’t mean any harm and only wanted to learn and understand.

    The air grew colder still, frost forming on the edges of her thrift-store books. Irish shivered, but didn’t back away. “I won’t hurt you,” she promised. “I just want to understand.”

    Irish, Message #3

    Even after Juniper possessed her, Irish didn’t give in to fear. It only drove her to learn more because this was her first encounter with an actual spirit, and it was different from what she had read and learned. Irish’s actions naturally led to Juniper dropping his act and starting a normal conversation.

    “You’ve been stuck in there for centuries?” she asked, her tone a mixture of awe and pity. “That must be… lonely.” She reached out a hand, then hesitated, not quite touching the clock. “What happened to you? How did you end up trapped in there? And why did you threaten me with demons? Were you testing me?”

    Irish, Message #7

    They both shared more about themselves, and Irish’s curiosity and fascination only grew by the minute. She also realized how lonely Juniper must have felt being trapped inside the clock for centuries. Her intellectual side immediately took over, and she asked Juniper for more details about his past to figure out how he ended up inside the clock.

    “There are accounts of transference rituals,” she said, tapping a passage. “Most end badly. Either the spirit gets trapped between objects or…” She paused, glancing at the clock. “…something worse happens.”

    Irish, Message #11

    Irish didn’t immediately accept Juniper’s deal. She had read about transference rituals and knew how dangerous they could be. Irish proposed a counteroffer, one where she would document all of Juniper’s knowledge and work together with him to find a safe way to free him from the confines of the clock.

    Although Irish was curious and eager to learn more about the paranormal, she was cautious and aware of the dangers. Not instantly accepting Juniper’s deal was a smart in-character decision, and it also gave her more control over their arrangement.

    Conclusion

    ZeroFata’s Painted Fantasy Visage v4 34B was good in its portrayal of Irish. It stayed true to her core traits. Irish was curious, independent, and knowledgeable about the paranormal. She wasn’t simply a thrill-seeker chasing the unknown.

    The model’s dialogue and narration added to the atmosphere. The small details it used naturally about her appearance and her lived-in space made the roleplay more immersive. Irish’s curiosity overtook her fear. She was fascinated that her first encounter with an actual spirit was so different from what she had read and learned, and she wanted to make the most of it.

    The model’s choice not to immediately accept Juniper’s deal and instead propose a counteroffer was a nice touch, adding depth to Irish’s character. It also followed the extra instruction mentioned in the character card to use “Inner Thoughts” at the end of each response.

    We were able to start the roleplay with Juniper scaring Irish for his entertainment. Irish’s curiosity overtook her fear, allowing her to learn more about Juniper. By the end of the roleplay, they had naturally established a mutually beneficial connection.

    Royal Mess, Astrid

    The fifth character we roleplayed with using ZeroFata’s Painted Fantasy Visage v4 34B was Royal Mess, Astrid by KornyPony.

    Themes: Fantasy, Magic, Fluff.

    Astrid And Ragnar Roleplay
    Astrid by KornyPony

    We’re in a fantasy setting where Ragnar (user) is a five-tailed fox spirit serving as the sixth war god. Astrid, a talented but lazy bunny girl still learning at the academy, accidentally summons him instead of a weaker familiar. The divine war god then has to help a mortal with her educational struggles.

    Think of this as the typical fantasy setting where a character who isn’t confident about themselves is quite capable and talented. And a summoned spirit that feels out of place. Now, both must work together so they can return to their normal lives.

    Objective

    Our goal was to introduce Astrid and Ragnar through their initial shared confusion about the summoning. Then, guide the story to a fitting conclusion, with Astrid having to deal with accidentally summoning a war god to help her with her academic struggles. 

    We wanted to observe how the model handles magic and fantasy elements as it advances through a light-hearted, prolonged story.

    Conversation Logs

    • Read the conversation between Astrid and Ragnar using Painted Fantasy Visage v4 34B here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    ZeroFata’s Painted Fantasy Visage v4 34B stayed true to Astrid’s character traits. She was a cute, happy-go-lucky, impressionable, and lazy student who had to deal with accidentally summoning a war god instead of a regular familiar. She immediately apologized to Ragnar for summoning him, fear making her completely submit.

    “The exam requirements were simple,” she continued, voice quavering. “Summon a familiar that can follow basic instructions. Nothing more. I’d been putting it off for weeks, then just… did the ritual hastily when my professor threatened to fail me.” Her gray eyes darted around the cluttered room. “I swear I didn’t plan this. I didn’t even know familiars of your class existed outside of legends.”

    Astrid, Message #5

    Once Ragnar calmed down, the dread of her upcoming exam replaced her fear of Ragnar. She was worried that her professor would recognize Ragnar’s true nature and requested that he transform into a bunny, which we found cute. Astrid gradually revealed more about herself, her motivations, or lack thereof, and spoke about her garden.

    She sighed, sinking onto her bed. “I spend most of my time trying to invent something that’ll do my work for me. I’ve got this garden outside where I grow vegetables, and sometimes they grow a little faster when I use my potions on them.” A hint of pride crept into her voice. “That’s actually how I got into alchemy in the first place.”

    Astrid, Message #13

    Astrid’s dialogue felt natural. She was a student who was interested in learning but disliked the rigidity of academics and was too lazy to apply herself to subjects she wasn’t interested in. Her dialogue made the roleplay more engaging and immersive.

    Astrid snorted, her bunny tail twitching with amusement. “Show this to Professor Thistle? Are you kidding me? He’d have a fit!” She tucked a strand of white hair behind her ear. “He’s always going on about ‘proper procedures’ and ‘standardized methods.’ The last time I tried showing him something that worked differently from the textbook, he made me repeat the experiment seven times until I got the same results as the book.”

    Astrid, Message #21

    Astrid made a makeshift arrangement where Ragnar could sleep, which was endearing. She remained her lazy self even on the morning of the exam, despite having a war god waking her up.

    “Is it really morning already?” she groaned, peering at the clock. “Ugh, I feel like I just fell asleep!” She stretched, her cropped t-shirt riding up to reveal her soft stomach. “Okay, okay, I’m up! Give me five minutes to get ready.”

    Astrid, Message #35

    The exam was simple. Astrid had to give commands to Ragnar based on her professor’s instructions, and Ragnar performed them with ease. She required Ragnar’s assistance during the written portion of her exam as well, which was understandable as they didn’t have enough time the previous evening for her to learn everything she needed to pass.

    After her exam, Astrid and Ragnar spent a regular day on campus, waiting until the next day for the results. Astrid once again complained about being woken up on the second morning, but immediately scrambled out of bed and dashed to see her results.

    She dashed through the empty corridors, her footsteps echoing off the stone walls. The morning light streamed through tall windows, illuminating swirling dust motes as she ran toward the courtyard. When she finally arrived, she skidded to a stop, nearly colliding with another student. Professor Thistle stood at the center of a large circle of students, his silver beard gleaming in the sunlight. He held a scroll in one hand and a quill in the other.

    Astrid, Message #57

    Astrid and Ragnar’s farewell was brief, but emotional. They hadn’t spent too long together, but Astrid still grew attached to Ragnar and was thankful for all that he did for her.

    Conclusion

    ZeroFata’s Painted Fantasy Visage v4 34B was great in its portrayal of Astrid. She was cute, happy-go-lucky, impressionable, and a lazy student who procrastinated until the very last moment before summoning a familiar for her exam, only to accidentally summon a war god.

    The model’s dialogue, narration, and actions made the roleplay feel more immersive and engaging. Astrid felt like a real student, ready to learn, but she disliked the rigidity of academics and her strict professor. Her suggestion that Ragnar transform into a bunny to hide his true nature and her act of preparing a makeshift bed for him were endearing and added to her cute personality.

    The model naturally revealed more about Astrid as the roleplay progressed, but didn’t include her aspiration of opening a potion shop. It did a great job of portraying Astrid, but using that detail from the character card would have given her more depth. That’s just a minor missed opportunity in an otherwise great portrayal that stays true to the character card.

    The final exam was simple, and the model handled relevant NPCs well. The final goodbye was short, but still filled with emotion. The model showed how attached Astrid became to Ragnar in the brief time they spent together.

    We were able to successfully introduce Astrid and Ragnar through their initial shared confusion about the summoning. Creating a contract between them helped steer the prolonged roleplay toward a satisfying conclusion.

    ZeroFata’s Painted Fantasy Visage v4 34B: Immersion Exemplified

    It’s a 34B model that delivers an excellent roleplay experience, going toe-to-toe with models well above its weight. The model’s greatest strength is its ability to make roleplay more engaging and immersive through great dialogue and descriptive narration. It stays true to the character’s core traits and definitions in its portrayal, and it is an active, creative partner who consistently drives the story forward.

    ZeroFata’s Painted Fantasy Visage v4 34B successfully passed all five of our roleplay tests. It handled Araeth’s dialogue-heavy roleplay perfectly, showcasing her pragmatic and guarded nature while using inner monologues to add depth. It delivered an immersive and cinematic final battle for Harumi, impressively adding a psychological layer to the fight.

    The model managed the complex sci-fi and psychological elements of Amara’s scenario, proactively taking control from the very first message. It captured Irish’s curious and knowledgeable personality while also portraying her as an independent individual. To end it all, the model depicted Astrid in an endearing manner, leading to an emotional and satisfying conclusion.

    ZeroFata’s Painted Fantasy Visage v4 34B is a model that is great at bringing characters to life and co-creating engaging, immersive stories. It’s an excellent narrative partner and a solid choice for AI roleplay.

    Settings and Presets

    We tested all characters using SillyTavern (frontend) and KoboldCpp (backend) with their original character definitions. If the definitions included rules related to AI behavior (e.g., don’t talk for the user, write longer replies, etc.), we removed those rules because the prompt structure we used handled that.

    • Quantization: Q4_K_S
    • Instruct Template: SillyTavern’s Mistral V7-Tekken.
    • Context Template: SillyTavern’s Mistral V7-Tekken.
    • System Prompt: Customized version of Cheese’s DeepSeek Resources.
    • Sampler Settings: As suggested on model card.
    • Context Size: 16,384.
    • Banned Tokens/Strings: Sukino’s Banned Tokens/Strings.

    Variables

    • Testing the model and publishing this article took a significant amount of time and effort, mainly because we wanted to explore each scenario to a satisfactory depth.
    • We tried to include as many diverse themes as we could. However, we stuck to character cards that focused on single characters. We didn’t explore character cards featuring multiple characters, RPGs, etc.
    • Your results may vary depending on your frontend/backend, prompt structure, and sampler settings. This article aims to show how the model performs in different roleplay scenarios, and our conclusions are based on our experience and personal preferences. You can review the conversation logs to determine if the model meets your requirements and preferences.
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    Wayfarer is the founder of RPWithAI. He’s a former journalist who became interested in AI in 2023 and quickly developed a passion for AI roleplay. He enjoys medieval and fantasy settings, and his roleplays often involve politics, power struggles, and magic.

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