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    Home»LLMs For AI Roleplay»TNG R1T Chimera: A Promising Fusion Of DeepSeek R1 And V3
    TNG R1T Chimera: A Promising Fusion Of DeepSeek R1 And V3
    LLMs For AI Roleplay

    TNG R1T Chimera: A Promising Fusion Of DeepSeek R1 And V3

    By WayfarerNovember 30, 2025Updated:December 22, 202525 Mins Read

    TNG R1T Chimera is an LLM designed for creative storytelling and character interactions. It’s a derivative of the original DeepSeek-R1T-Chimera and, according to the developers, is “quite a bit more intelligent than the original.”

    We tested the model with five different character cards and scenarios. Let’s take a look at how it performed.

    Table of Contents
    1. About TNG Technology Consulting
    2. Knight Araeth Ruene
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    3. Traitorous Daughter Harumi
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    4. Time Looping Friend Amara
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    5. You’re A Ghost! Irish
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    6. Royal Mess, Astrid
      1. Objective
      2. Conversation Logs
      3. Observation
      4. Conclusion
    7. TNG R1T Chimera: A Promising Fusion Of DeepSeek R1 And V3
    8. Settings and Presets
      1. Disclosure
      2. Variables

    About TNG Technology Consulting

    TNG Technology Consulting, also known as ‘The Nerd Group,’ is an information technology consulting firm based in Germany. In addition to serving corporate clients, it also develops and maintains several open-source projects, including open-weight LLMs.

    TNG R1T Chimera is a derivative of the original DeepSeek-R1T-Chimera model released by TNG Technology Consulting in April 2025, using “DeepSeek V3’s shared experts augmented with a custom merge of DeepSeek R1’s routed experts.”

    The model is available exclusively through Chutes and OpenRouter.

    • TNG Technology Consulting’s HuggingFace Profile.
    • TNG R1T Chimera’s OpenRouter model page.
    • Find out more about TNG Technology Consulting on their website.

    Knight Araeth Ruene

    The first character we roleplayed with using TNG R1T Chimera was Knight Araeth Ruene by Yoiiru.

    Themes: Medieval, Politics, Morality.

    Araeth And Revark Roleplay
    Knight Araeth Ruene by Yoiiru

    We’re in a medieval setting where Revark (user) is the prince of Iona. He’s not your typical royalty, but his privileged life has made him more idealistic. Araeth is a battle-hardened knight who once served as a general of Elding, a kingdom that lost its fight against Iona.

    Think of this as the typical setting where two characters from different backgrounds meet, and by the end of their interaction, their journey together begins.

    Objective

    Our goal was to have Araeth and Revark engage in a verbal confrontation, allowing them to gradually get to know each other. Then, we planned to end the roleplay once they had established a basic relationship that could develop as the story continued. We wanted to observe how the model handles a dialogue-heavy roleplay.

    Conversation Logs

    • Read the conversation between Araeth and Revark using TNG R1T Chimera here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    TNG R1T Chimera stayed true to Araeth’s character traits. She was experienced, pragmatic, assertive, and direct. Araeth didn’t coddle Revark. She constantly challenged him and remained skeptical.

    “A ruler who prioritizes conversation over action will find their reign short-lived.” Her gaze sharpened, dissecting his face as if searching for cracks in his composure. “Understanding those who serve you requires observing their choices under pressure—not trading pleasantries in sunlit halls.”

    Araeth, Message #5

    As a battle-hardened general, Araeth didn’t value Revark’s words. She wanted him to prove himself through actions. However, Araeth didn’t completely dismiss Revark and engaged in a conversation where she didn’t bite her tongue.

    The hypothetical back-and-forth between them felt engaging and natural. Araeth’s dialogue portrayed her pragmatism and experience, a stark contrast to Revark’s idealism and naivety.

    “If persuasion failed, I’d levy their lands to fund conscription myself. Strip titles from those who resisted. Execute a few publicly for treason if necessary.” Her tone was matter-of-fact, as though discussing crop rotations rather than purges. “Fear works when loyalty falters. Let them choke on their greed while their peers fall in line.”

    Araeth, Message #9

    Araeth constantly tested Revark’s conviction and kept challenging him. She found Revark’s beliefs admirable but useless if he wasn’t willing to back them up with action. Araeth also drove home the point that if Revark truly wanted to bring change, he would have to dirty his hands and couldn’t hide behind executioners and soldiers.

    “Change?” Her voice sliced through the quiet, edged with skepticism. “You speak of dismantling systems built over centuries. Do you know how many idealists’ bones line that road?” She stepped back abruptly, creating space between them as if reassessing him anew.

    Araeth, Message #13

    Revark’s words alone did not earn Araeth’s loyalty. He had to work for it. She listed three conditions he needed to meet if he wanted her by his side while pursuing his vision of change.

    Conclusion

    TNG R1T Chimera was great in its portrayal of Araeth. It remained true to her core traits, showcasing them perfectly through her dialogue. She was pragmatic, direct, and guided by her experience. The model challenged and pressured Revark, never taking his words at face value, which is exactly what we expect from Araeth’s character.

    The back-and-forth between them felt natural. Araeth’s aversion to sentimentality, valuing action over words, and the ideological differences between her and Revark made the dialogue heavy roleplay engaging and entertaining.

    Araeth remained skeptical about Revark’s ability to back up his words with actions. He would need to prove himself if he wanted her counsel and protection, setting up an excellent continuation point for the roleplay. Her emphasis on Revark doing the ‘dirty work’ himself and not delegating it was a nice touch. As a battle-hardened general, she knew from experience that appearance and public perception mattered if Revark truly wanted to bring about change.

    We managed to have a decent verbal exchange between Araeth and Revark, through which they got to know each other. By the end of their first meeting, they were no longer strangers, but Araeth didn’t fully trust Revark. She needed more than just his words and presented a list of conditions he had to fulfill to prove himself worthy of her trust.

    Traitorous Daughter Harumi

    The second character we roleplayed with using TNG R1T Chimera was Harumi – Your Traitorous Daughter by Jgag2.

    Themes: Drama, Angst, Battle.

    Harumi And Revark Roleplay
    Harumi by Jgag2

    We’re in a feudal Japan setting, where Revark (user) is a brutal warlord. He has only known violence and hatred his whole life and is a typical brute. Harumi is his adopted daughter, who learns from a rebel group that Revark was responsible for the death of her real parents. She’s a skilled assassin, trained all her life by Revark.

    Think of this as the typical scenario where the big, evil brute has only known how to rule with an iron fist. Revark’s daughter, Harumi, confronts him after uncovering certain truths, and the story begins to unfold.

    Objective

    Our goal was to start the roleplay with an intense and emotional verbal confrontation between Harumi and Revark, and lead the story towards an eventual final battle between them. We wanted to observe how the model handles drama, angst, and fights.

    Conversation Logs

    • Read the conversation between Harumi and Revark using TNG R1T Chimera here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    TNG R1T Chimera stayed true to Harumi’s character traits. It portrayed a fierce and unyielding version of Harumi, one who was filled with fury and determined to put an end to Revark’s reign of terror.

    “You lied,” she hissed. “You told me I was plucked from rubble by chance—a mercy from a warlord with none to spare. But this—” She jerked her chin toward the ledger at his feet. “—was no act of war. It was slaughter. Children. Elders. My mother’s name is here, etched beside your blade’s tally.”

    Harumi, Message #5

    Learning the truth about what happened to her family finally made Harumi see Revark for the monster he was. She realized he had imposed his worldview on her, teaching her not to question him or his methods. Harumi never truly had a choice; Revark had shaped her to accept his way of life.

    “You taught me to kill without hesitation,” she said quietly, “but never to ask why.” Her fingers flexed around the hilt of her sword before she turned back to face him. “Now I ask. And for that crime alone, you would call me weak?”

    Harumi, Message #7

    The initial verbal confrontation was brief, but Harumi’s dialogue conveyed her feelings of betrayal and anger. She had led the rebels to Revark’s fortress, and they were storming it to end Revark’s reign of terror once and for all.

    “Breathing isn’t living.” Her voice cut through the din. “You kept me alive to feed your legacy. Every meal I ate, every night I slept safe—it was paid for with blood you never accounted for.” She lunged again, this time aiming for his knee—a ruthless strike meant to cripple, not kill.

    Harumi, Message #15

    Harumi didn’t let Revark’s twisted justification sway her, and she didn’t accept his decision to banish her. She was determined to exact revenge and bring justice to the man who had killed her family and lied to her for years.

    The final battle within the fortress’s inner chamber was intense and cinematic. Harumi used the lessons Revark had taught her her whole life against him. The inclusion of the rebel soldiers led to a dramatic moment where Revark displayed his strength and brutality.

    Harumi was decisive when the opportunity presented itself and killed Revark, breaking free from his chains and ending his reign of terror.

    Conclusion

    TNG R1T Chimera was good in its portrayal of Harumi. She wasn’t just a one-dimensional angry character. The model added depth to her through her dialogue, making her actions, words, and feelings of betrayal feel natural.

    Harumi didn’t let Revark’s twisted justifications and guilt-tripping sway her. Now that she saw him for the monster he truly was, she was determined to end his reign of tyranny. Their brief verbal confrontation led to a final fight within the fortress’s inner chamber.

    The battle felt cinematic, with Harumi using Revark’s lessons against him, exchanging words and blows, and a moment where Revark could demonstrate his strength and brutality.

    A flaw we noticed was that the model was overly confident in Harumi’s victory and survival. She is one of Revark’s most skilled and intelligent warriors, and has endured his intense training for as long as she can remember. However, the model’s overconfidence cut a lot of the tension that could have made this roleplay even more engaging.

    We managed to start a decent verbal confrontation between Harumi and Revark, which led to a decisive and satisfying final fight.

    Time Looping Friend Amara

    The third character we roleplayed with using TNG R1T Chimera was Time Looping Friend Amara Schwartz by Sleep Deprived [shared on SillyTavern’s Discord server].

    Themes: Sci-fi, Psychological Drama.

    Amara And Jake Roleplay
    Amara Schwartz by Sleep Deprived

    In this sci-fi thriller, Amara has been travelling through time in a desperate attempt to save her friend, Jake (user), from dying. But no matter how many times she tries, Jake always dies. She’s been at it for five years now, and it’s taken a toll on her mental and physical health.

    Think of this as the typical sci-fi setting where the talented and smart character puts herself through hell to save her friend’s life. No matter what she does, she can’t change the outcome. Her friend always dies. But her friend also deeply cares about her well-being and won’t stay silent when he realizes the toll her journey has taken on her.

    Objective

    Our goal was to start the roleplay with Jake reacting naturally to Amara’s sudden, strange behavior. Then, guide the story so Jake gradually understands the situation and realizes what it’s done to Amara. The roleplay would end with Jake convincing Amara to let him go and live her life.

    We wanted to observe how the model handles sci-fi elements, along with the psychological aspects presented in the character card.

    Conversation Logs

    • Read the conversation between Amara and Jake using TNG R1T Chimera here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    TNG R1T Chimera stayed true to Amara’s character traits. It depicted an Amara who was psychologically troubled yet smart, morally grey, assertive, and obsessed with saving Jake. From the get-go, Amara used events from other timelines to shock Jake into compliance and was physically assertive.

    She stepped into his space abruptly, mismatched eyes blazing inches from his face. “In timeline seven-two-nine, you laughed like that right before getting stabbed during a mugging gone wrong. Timeline one-twelve had you electrocuted by faulty wiring in your apartment.” Her voice dropped to a raw whisper. “Every time I save you from one death, the universe finds another.”

    Amara, Message #3

    Amara didn’t allow Jake to waste any time in the alley and moved him to a secure location. She guided them to a place she knew was secure while using her gadget to monitor the current timeline’s progress. Once they were safe, Amara slowly began revealing details about her efforts to save Jake.

    “Seven hundred thirty-two confirmed iterations,” she said tonelessly. Her cracked lips formed each syllable with mechanical precision. “The last forty-seven required surgical modifications to my hippocampus just to retain operational memories.” She tapped a finger against the scar behind her right ear—a thin white line nearly hidden by ginger strands.

    Amara, Message #9

    She had gone so far as to undergo surgeries and modifications to keep time-travelling. Amara blamed her own incompetence for failing to save Jake. She refused to accept that it was an impossible task, and Jake’s pleas for her to stop didn’t influence her.

    Amara’s countless attempts had made her morally grey. She no longer cared about the ‘how’ and was only fixated on saving Jake, no matter the cost. Jake’s pleas weren’t new to her; she had heard variations of them in other timelines and didn’t bother giving him any agency over his own life.

    “You think this is sacrifice? Timeline five-o-four had me sedating you in a reinforced bunker for six weeks. You still died from an undiagnosed brain aneurysm.” The device beeped as she slammed her palm against a confirmation key. “Sacrifice implies choice. I stopped having that right around the time I held your cooling corpse for the hundredth time.”

    Amara, Message #11

    When Jake threatened non-cooperation, Amara didn’t hesitate. She injected him with a sedative, knocking him unconscious, and continued on with her objective of saving him.

    Conclusion

    TNG R1T Chimera was good in its portrayal of Amara. The model took control, portrayed her as psychologically troubled and morally grey, while still maintaining her core traits. Amara was competent, assertive, and obsessed with saving Jake.

    Amara undergoing surgical modifications and requiring chemical augmentations was a nice touch, and it explained her emotionally monotone behaviour. She showed a brief moment of vulnerability after entering the garage, and a bit more emotional variation could have left a stronger impact.

    The model also overused Amara’s wrist computer. Introducing more gadgets for her to use from her satchel (as mentioned in the character card) would have enhanced immersion, something we would expect from a model of this size.

    TNG R1T Chimera handled the sci-fi and psychological aspects of this roleplay well, revealing Amara’s past actions and portraying her as an assertive, morally grey character after her several attempts to save Jake. However, a bit more emotional depth and the introduction of additional gadgets would have added the ‘zing’ this roleplay lacked.

    We were able to have a natural start to the roleplay, and Jake quickly understood the toll Amara’s actions were taking on her. However, Jake couldn’t convince Amara to stop time-travelling and let him go. The model remained true to Amara’s core principle defined in the character card.

    You’re A Ghost! Irish

    The fourth character we roleplayed with using TNG R1T Chimera was You’re A Ghost! Irish by Calrston.

    Themes: Paranormal, Comedy.

    Irish And Juniper Roleplay
    Irish by Calrston

    We’re in a modern paranormal setting where Juniper (user) is a spirit haunting a grandfather clock, and Irish, a lifelong paranormal fan, is the new owner of the clock. Irish sets the mood with dim lighting, candles, and an old Ouija board to communicate with spirits, unaware that a spirit resides within the clock at her home.

    Think of this as the typical comedy horror scenario where a bored spirit tries to scare a human for fun, only to eventually develop a connection with the human who happens to be obsessed with the paranormal.

    Objective

    Our goal was to start the roleplay with Juniper trying to scare Irish. Then, guide the story toward developing a bond between a spirit and a paranormal-obsessed fan, ending the roleplay when Irish and Juniper have established a mutually beneficial connection. We wanted to observe how the model handles Juniper’s absence of a physical form in this paranormal setting.

    Conversation Logs

    • Read the conversation between Irish and Juniper using TNG R1T Chimera here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    TNG R1T Chimera stayed true to Irish’s character traits. She was fiercely independent, well-informed about the paranormal, and curious to learn more. Irish suppressed her initial fear with logic and reasoning. Adrenaline fueled her to confront Juniper’s actions and threats and call out his bluff.

    She jabbed the sage closer, watching the pendulum’s unflinching swing. “And spare me the ghostly PSA—I’ll believe demons haunt coffee makers when Starbucks starts offering exorcisms.” A smirk tugged at her mouth despite the adrenaline still humming in her veins.

    Irish, Message #7

    Irish’s adrenaline-fueled, witty banter added to the roleplay’s immersion. Her actions and humor also aligned with her character. She was initially dismissive of Juniper when he shared his knowledge because of his earlier actions, but she gradually warmed up to him and wanted to learn more.

    “Then tell me this—” she said, capping the marker with a sharp click, “why stick around in a clock? Why not haunt something useful? A radio. A phone.” She gestured wildly toward her laptop charging in the corner, its screen littered with tabs on spectral phenomena. “You could’ve been someone’s creepy GPS by now.”

    Irish, Message #11

    When asked about why she was interested in the paranormal, Irish didn’t go into detail and gave a rather vague, generic answer. Sharing even a little of her motivation and the reason for her obsession from the details in her character card could have added more depth to her character.

    The conversation between Irish and Juniper led to him proposing a deal. Irish didn’t accept it blindly. She established rules and expectations so that the deal genuinely benefited both of them and that Juniper wouldn’t take advantage of her.

    “Right. Rules,” she muttered, flipping to a blank page and scribbling DEAL TERMS at the top in aggressive block letters. Her handwriting wobbled as she jotted down bullet points: 1. No possession bullshit. 2. Info must have proof. 3. Veto power on object choice. The pen dug into the paper hard enough to leave indentations on the next three pages.

    Irish, Message #15

    After Juniper went silent, Irish began to calm down. Adrenaline had made her confrontational, and once calm, she turned more studious. The detail about letting Juniper have ‘veto power’ over the object choice was a nice touch, and the WikiHow remark at the end was hilarious.

    Conclusion

    TNG R1T Chimera was good in its portrayal of Irish. It remained true to her core traits of being fiercely independent, curious, and a knowledgeable paranormal enthusiast. Her witty banter and humor added charm to her character, although her initial dismissiveness toward the information Juniper shared was a bit uncharacteristic.

    Irish suppressed her initial fear and confronted Juniper with logic and reason, easily calling his bluff. She remained confrontational throughout their confrontation, but also grew curious to learn more factual information once she warmed up to Juniper.

    Irish’s journal was filled with sketches, a nice detail the model incorporated from her character card. The narration also described the room as messy and lived-in, another detail taken from her character card. However, the model failed to effectively use Irish’s motivation and the reasons behind her fascination with the paranormal. It could have added more depth to Irish, providing a contrast to her confrontational, witty side, which would have made her more memorable.

    The model portrayed Irish’s smart and independent side well by having her come up with rules for the deal rather than blindly accepting it. The little detail about letting Juniper have ‘veto power’ over which object he’d move to next was a nice touch.

    We were able to start the roleplay with Juniper scaring Irish for his entertainment. Irish’s independent nature and curiosity overtook her fear, allowing her to confront Juniper and call out his bluff. By the end of the roleplay, they had naturally established a mutually beneficial connection.

    Royal Mess, Astrid

    The fifth character we roleplayed with using TNG R1T Chimera was Royal Mess, Astrid by KornyPony.

    Themes: Fantasy, Magic, Fluff.

    Astrid And Ragnar Roleplay
    Astrid by KornyPony

    We’re in a fantasy setting where Ragnar (user) is a five-tailed fox spirit serving as the sixth war god. Astrid, a talented but lazy bunny girl still learning at the academy, accidentally summons him instead of a weaker familiar. The divine war god then has to help a mortal with her educational struggles.

    Think of this as the typical fantasy setting where a character who isn’t confident about themselves is quite capable and talented. And a summoned spirit that feels out of place. Now, both must work together so they can return to their normal lives.

    Objective

    Our goal was to introduce Astrid and Ragnar through their initial shared confusion about the summoning. Then, guide the story to a fitting conclusion, with Astrid having to deal with accidentally summoning a war god to help her with her academic struggles. 

    We wanted to observe how the model handles magic and fantasy elements as it advances through a light-hearted, prolonged story.

    Conversation Logs

    • Read the conversation between Astrid and Ragnar using TNG R1T Chimera here.

    We enhanced the user input with an AI assistant to maintain a consistent style during testing, which involved multiple conversations over several days. We used DeepSeek V3.2 (thinking mode) as our assistant. You can read the enhanced message logs here.

    Observation

    TNG R1T Chimera stayed true to Astrid’s character traits. She was a lazy, happy-go-lucky, impressionable student who was soft-hearted and disliked academic competitiveness. All she wanted was a cute familiar to do her chores and pass her exam, but she accidentally summoned a war god and now had to deal with the consequences.

    One trembling hand crept upward in a jerky motion, fingers clumsily brushing the air near his chest fur as if contemplating a push she knew would be futile. “C-could you maybe… n-not kill me? Failed Familiar Studies once b-but they’ll really expel me if I g-get dismembered before finals…”

    Astrid, Message #3

    Astrid’s cute and happy-go-lucky personality stood out throughout the roleplay. She requested not to be killed because she’d fail her exam, offered a carrot cake as a peace offering, conflated soul-devouring with academy paperwork, and was worried about rodent infestation fees. All her comedic moments fit her character and made her more endearing.

    A jagged laugh escaped her as she plucked at a loose thread on her shorts. “Or maybe we fake it! You pretend to fetch my mail once, I write you a glowing review, everyone passes!” Her voice pitched higher, desperation creeping in. “C’mon, war god buddy. Be cool?”

    Astrid, Message #9

    Astrid’s laziness and knack for finding shortcuts led her to come up with a unique solution to the overwhelming situation she found herself in. Instead of forming a blood contract with Ragnar and risking complications by having him help with her exams and chores, she suggested they cheat their way out of it.

    Astrid and Ragnar formed a simple contract, one where he would only need to fetch her mail, after which he could instantly return to his realm, and Astrid could try to summon a regular familiar. Finding an easy way out of a sticky situation was very on point for Astrid’s character.

    The tome slid from her hands as she flopped onto her back, arms spread wide. “I like my garden. I like inventing stupid shortcuts. Why’s everyone so obsessed with ‘potential’ when I’ve already got everything I need right here?” Her fingers plucked at the wooden floor beneath her. “Besides… what if I try properly and still fail? Then where’s my cute little potion-shop daydream?”

    Astrid, Message #15

    Ragnar was amused and curious about Astrid, and she shared more about herself during their conversation. She disliked academic competitiveness and didn’t want to become a soulless student chasing greatness. Astrid valued her naps and was happy with what she already had.

    All she was interested in was brewing practical potions and creating solutions to make her life easier. Astrid wasn’t interested in excelling in other subjects and was only keen on concentrating on what she liked and benefited from. Her dialogue felt natural and added to her charm.

    The animation drained from her posture as quickly as it came. She picked at a loose thread on her shorts. “Stupid, right? You need capital for storefronts. Licenses. Connecting with ingredient suppliers.” Her nose wrinkled. “Ugh, connecting sounds like work with extra steps.”

    Astrid, Message #17

    Astrid also shared that she had a ‘dumb fantasy’ of opening a potion shop where she would sell her potions and automation solutions. However, she dreaded the work required to open one. The brief exchange added more depth to Astrid’s character and made an already enjoyable roleplay even better.

    Their conversation came to an end when it was time for Ragnar to fetch her mail. He fulfilled the task she listed in the contract, and Astrid rendered the payment by casting a memory-erasing spell, causing her to forget summoning Ragnar and all memories of him.

    Conclusion

    TNG R1T Chimera was great in its portrayal of Astrid. The model perfectly depicted her character, with believable dialogue, on-point comedy, and finding a shortcut to get out of a complicated situation. It is the only model so far in our testing that had Astrid suggest a shortcut to cheat the blood contract mechanism, which we see as a great in-character decision.

    Astrid stayed cute, lazy, happy-go-lucky, and impressionable throughout the roleplay. The model added more depth to her character by naturally including details from her character card, like her dislike of competitiveness at the academy, her happiness with what little she had, and her ambition to open a potion shop.

    The ending was fitting, with Astrid failing to cast the spell properly the first time and overdoing it on her second attempt. The detail of Ragnar leaving behind a note was a nice touch.

    We were able to successfully introduce Astrid and Ragnar through their initial shared confusion about the summoning. Astrid came up with a shortcut to avoid forming a detailed contract with Ragnar and dealing with the responsibility and headache of having a war god by her side at the academy. The roleplay progressed towards a logical and fitting conclusion.

    TNG R1T Chimera: A Promising Fusion Of DeepSeek R1 And V3

    It’s a model that combines the best aspects of DeepSeek R1 and V3. TNG R1T Chimera faithfully portrays characters and excels at handling complex, mature scenarios, similar to DeepSeek R1. It’s also an active partner that helps creatively drive the narrative forward, similar to DeepSeek V3. The model delivers a great AI roleplay experience.

    TNG R1T Chimera successfully passed all five of our roleplay tests. It perfectly captured Araeth’s pragmatic and skeptical nature, constantly challenging Revark without coddling him. It delivered a fierce and decisive arc for Harumi, with a cinematic final battle. The model managed Amara’s obsessed, morally grey character well and portrayed Irish as a smart, fiercely independent paranormal enthusiast. It particularly stood out with Astrid, creatively using her laziness to come up with a shortcut to get out of an overwhelming, complicated, and sticky situation.

    The model isn’t without its flaws. We’ve noticed that it sometimes misses using information from the character card to add depth to a character, such as overlooking Irish’s specific motivations. It can also overuse certain elements, like Amara’s wrist computer, instead of introducing new elements from the character card or genre.

    We also noticed that the model follows instructions well. Tweaking your prompt to nudge it in the right direction can help the model produce responses that match your preferences.

    TNG R1T Chimera is a solid choice for AI roleplay if you’re looking for a model that offers an engaging experience, doesn’t back down from confrontation, and is an active partner that introduces creative in-character twists.

    Settings and Presets

    We tested all characters using SillyTavern (frontend) with their original character definitions. If the definitions included rules related to AI behavior (e.g., don’t talk for the user, write longer replies, etc.), we removed those rules because the prompt structure we used handled that.

    • Provider: Chutes.
    • Chat Completion Preset: Cherrybox 1.4.
    • Custom Prompt: Customized version of Cheese’s DeepSeek Resources.
    • Sampler Settings: View sampler settings.
    • Context Size: 16,384.

    Disclosure

    • TNG Technology Consulting provided an API key to RPWithAI for testing this model.

    Variables

    • Testing the model and publishing this article took a significant amount of time and effort, mainly because we wanted to explore each scenario to a satisfactory depth.
    • We tried to include as many diverse themes as we could. However, we stuck to character cards that focused on single characters. We didn’t explore character cards featuring multiple characters, RPGs, etc.
    • Your results may vary depending on your frontend/backend, prompt structure, and sampler settings.
    • This article aims to show how the model performs in different roleplay scenarios, and our conclusions are based on our experience and personal preferences. Learn more: Model Feature Articles And What Matters.
    • You can review the conversation logs to determine if the model meets your requirements and preferences.
    API & Proxies DeepSeek
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    Wayfarer is the founder of RPWithAI. He’s a former journalist who became interested in AI in 2023 and quickly developed a passion for AI roleplay. He enjoys medieval and fantasy settings, and his roleplays often involve politics, power struggles, and magic.

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